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D&d dawn war
D&d dawn war









d&d dawn war d&d dawn war

(That campaign, btw, went off the rails.) I also wanted the gods to represent family units with complex relations because this is commonly how people think about and structure pantheons (see Scarred Lands, Book of the Righteous, the Sovereign Host of Eberron, etc.). I wanted to remove the deities who ascended from mortality (e.g., Nerull, Raven Queen,* Vecna), partially to further distance this project from Mike Mearls's version of the Nentir Vale where the gods are ascended mortals.

d&d dawn war

Gods and primordials fight, with casualties on both side, which eventually leads to a truce that becomes the new status quo. General Design Thoughts: First, the basic idea of the Dawn War remains. The one major adjustment that I am making to the setting is with its pantheon: the Dawn War Pantheon, as it is commonly called. I will be running a campaign for a new group of players set in the Nentir Vale of Nerath, which is a setting that I mostly enjoy due to its mythical character and PoL sandbox style design that is reminiscent of old Greyhawk.











D&d dawn war