vaultfor.blogg.se

Morrowind running fatigue mod
Morrowind running fatigue mod










morrowind running fatigue mod

SO could abot Boats be source of script ? but I was not sailing when the script error msg came up. And also very nice to see ships sailing around even when I'm not on one, rather than just sitting in harbours) - but *I can't just leave the ship anywhere along the route (as advertised), as I'm stuck to the floor of the boat in the one position until the end of the journey. The abotBoats, the other mod that didn't seem to work before, seems to work, mostly*, now - can catch a scenic sail (verrry nice! though direction changes are jerky. Ran Morrowind again, and that same script error msg was there right away. Then WM required me to update the masters, then healed the last savegame. Then using that as a guide, removed all the FTB files from Morrowind. Then I created a new folder, away from the game, and unpacked the FTB rar or whatever. Unfortunately, FTB doesn't seem to be the source of the script prob. once this has been sorted.)Įdited by JoruneSkyman, 06 October 2014 - 11:43 AM. (- still in process of modding-up Vurt's Ascadian Isles (v1) if I can figure out how to omit the coloured mushies and keep the originals, and MCA. Vurt's Grazeland Trees (v1) (all Vurt's are the v1's, prefer them to the v2's) WM has all these in red/orange boxes (except Br Im Rg green) Ībot boats (doesn't work, though WM says it's fine)įade to Black (doesn't work, though WM says it's fine) THE Facepack Compilation (all of them individually plus the general one - as esm's) Lovely Loading Screens } (installed but don't appear in mod list in WM)

morrowind running fatigue mod morrowind running fatigue mod

(Have (just recently) installed WryeMashSA, still trying to understand how to use it to fix anything, like the THE Facepack prob (cf below)). Continue running executable ?"Ī problem with the "main script" sounds, erm, consequential ? how to fix ? "Script fl_nd_main_script Trying to RunFunction index greater than function count. I'm having a similar problem, though the script is a different one:












Morrowind running fatigue mod